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You understand that it is worth raising your eyes and a deafening, heartbreaking screamer will follow. It comes to the ridiculous: you perfectly understand that you have lost sight of the creature and it is probably already right in front of you in the dusty back room. The authors somehow miraculously invented a formula thanks to which the novelty effect persists for a long time. Every time, in case of failure, you will jump up and curse in the same way.
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But the most interesting thing is that this effect works more than once. The heart is pounding like mad, the pulse is pounding in the temples. Of course, from surprise, any normal person will jump up, swear, probably even scream in falsetto.
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And when one of the toys appears just behind your glass door, you won’t know what to do. With one catch – the supply of electricity is gradually running out, so you have to use it sparingly otherwise you risk being left totally helpless. From there, you can close and open doors keeping the animatronics at a distance and also watch their movements through your security cameras. They start roaming the halls of the pizzeria trying to get to your glass booth where you’re trembling without any means of protection except for your remote control panel. The cute toys sitting on the shelves and standing in the windows, the same toys that sing and dance so charmingly entertaining the visitors, come alive after dark and turn into real monsters who want just one thing – blood. But he didn’t know one important thing – the danger in FNAF 2 will be coming not from the outside, but from the inside… In fact, he was hoping to dose comfortably through the night and get his money in the morning. So when the main hero agreed to this job, he didn’t expect anything extraordinary. The seventh ending is Chipper's Revenge, where you fight one of Scott's older creations that he didn't finish.How dangerous can it be to work as a night guard at a pizza house? It’s not a place somebody would want to rob, especially when the working day is over and all the cash has been counted, stacked and taken to a safe storage. The sixth ending is played once the player collects the hidden clocks throughout the game. The same area also has a pond that the player can enter, which plays up the fifth ending. The fourth, played when the player enters the fourth layer of the Flipside, has the player encounter a figure who that they have entered the point of no return. The third is played when the player chooses Fredbear as party leader and bringing up a conversation with Fredbear.
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The second, played after defeating Scott in Hard Mode, has Scott accusing the player of killing the creator and declares that the game ends because no one is able to continue writing it. Welcome back to the new and improved Freddy Fazbear's Pizza In Five Nights at Freddy's 2, the old and aging animatronics are joined by a new cast of characters. A device with at least 2 GB of RAM is required for this game to run properly.
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The first ending, acquired after defeating the owl guardian in Normal Mode, has Scott thanking the player for trying the game, albeit also mocking them for choosing the easiest difficulty. NOTE: Remastered version from the PC version. The game has multiple endings depending on the actions of the player. After each battle, all characters, including the knocked out ones, are restored to full health. The player can also swap the current party with the reserve at any time. Once a turn is used, the player has to wait for some time until the next turn begins. The commands have different color tags and have different impacts, including healing the team (pink), providing status buffs (white), single-target attacks (orange), area attacks (red), poisonous attacks (green), and possible instant-kill attacks (black), among others. For each turn, the player is given choices for each character and must choose one of their three commands, which differ depending on the characters. Each character has a HP meter located at the top right corner by sustaining damages, the meter decreases until it reaches zero, which induces a KO (represented by a gravestone replacing the knocked out character) unless the player selects a resurrection command available on select characters. In battles, the player characters are on the right-hand side, while the enemies are on the left-hand side. Meanwhile, the battles against enemies, which are completely random, are conducted in a separate 3D playing field.